24 research outputs found

    Preference learning with evolutionary Multivariate Adaptive Regression Spline model

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    A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games

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    Abstract. This paper introduces an authoring tool for physics-based puzzle games that supports game designers through providing visual feedback about the space of interactions. The underlying algorithm accounts for the type and physical prop-erties of the different game components. An area of influence, which identifies the possible space of interaction, is identified for each component. The influence areas of all components in a given design are then merged considering the com-ponents ’ type and the context information. The tool can be used offline where complete designs are analyzed and the final interactive space is projected, and online where edits in the interactive space are projected on the canvas in realtime permitting continuous assistance for game designers and providing informative feedback about playability.

    Audio-Visual Classification of Sports Types

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    Non-Linguistic Vocal Event Detection Using Online Random

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    Cluster-Based Adaptation Using Density Forest for HMM Phone Recognition

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    Publication in the conference proceedings of EUSIPCO, Lisbon, Portugal, 201
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